We could use an extra Mac developer to work on these issues. The provided download contains an Application Bundle (for the i386 architecture) built for Mac OS X 10.6 (and later), bundling most Code::Blocks plugins. Download the source code; If you feel comfortable building applications from source, then this is the recommend way to download Code::Blocks. Downloading the source code and building it yourself puts you in great control and also makes it easier for you to update to newer versions or, even better, create patches for bugs you may find. Re: Code::Blocks on Mac OS X « Reply #8 on: September 12, 2006, 11:13:30 pm » Thank you for your work afb, hopefully I will get a chance to try this out soon.
Download Code::Blocks for free. A free C, C and Fortran IDE. Code::Blocks is a free, open-source, cross-platform C, C and Fortran IDE built to meet the most demanding needs of its users. It is designed to be very extensible and fully configurable.
With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.
Designed for macOS Big Sur.
Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.
Document tabs.
The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.
Navigator font sizes.
The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.
Code completion streamlined.
A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.
Redesigned organizer.
Apple Mac Os X Download
An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.
SwiftUI
SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.
Universal app ready.
Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
Updated automatically
When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.
Test multiple architectures.
On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.
Multiplatform template
New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.
Improved auto-indentation
Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.
StoreKit testing
New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.
Get started.
Download Xcode 12 and use these resources to build apps for all Apple platforms.
- 1Stable Releases
- 2Development Releases
Stable Releases
8.02
OS | Version | Architecture | Package Type | Remarks | Download | Installation Guide |
---|---|---|---|---|---|---|
2000/XP/Vista | x86 | Binary | With contrib plugins | Download | ||
2000/XP/Vista | x86 | Binary Ansi | With contrib plugins - With MinGW bundled | Download | ||
i386 | Binary | Download | ||||
AMD64 | Binary | Download | ||||
7.10 Gutsy | x86 | Binary | Download | |||
7.10 Gutsy | AMD64 | Binary | Download | |||
OS | OS Version | Architecture | Package Type | Remarks | Download | Installation Guide |
Code Blocks For Mac Os
1.0 RC2
OS | Version | Architecture | Package Type | Remarks | Download | Installation Guide |
---|---|---|---|---|---|---|
98/NT/Me/2000/XP | x86 | Binary Ansi | With contrib plugins | Download | ||
98/NT/Me/2000/XP | x86 | Binary Ansi | With contrib plugins - With MinGW bundled | Download | ||
Sid | i386 | Binary | No longer supported by the previous package author. | |||
5.10 Breezy | x86 | Binary | No longer supported by the previous package author. | |||
2005.1 | x86/AMD64 | Ebuild | ? | Download | ||
2005.1 | x86/AMD64 | Patch | ? | Download | ||
Fedora Core 3 | i386 | Binary | SRPMS compatible with wxGTK-2.4 is also available. | Download | Requires wxGTK-2.4 (Dag repository) | |
Fedora Core 4 | i386 | Binary | not available any more | Download | ||
6.1 | x86 | Binary | ? | Download | ||
OS | OS Version | Architecture | Package Type | Remarks | Download | Installation Guide |
Development Releases
Mac Os X Download
SVN
OS | Version | Architecture | Package Type | Remarks | Download | Installation Guide |
---|---|---|---|---|---|---|
98/NT/Me/2000/XP | x86 | Binary | With contrib plugins | Download | How night build version works | |
stable,testing, unstable | i386 and amd64 | Binary and sources | With contrib plugins and doc-packages; APT-repository | Download | http://apt.jenslody.de/ | |
i586 & x86_64 | Binary | With contrib plugins | Download | http://en.opensuse.org/Build_Service/User | ||
Binary | ? | Download | Installing Code::Blocks from source on Mac OS X | |||
i386 & x86_64 | Binary | With contrib plugins | Download | http://en.opensuse.org/Build_Service/User | ||
i586 & x86_64 | Binary | With contrib plugins | Download | http://en.opensuse.org/Build_Service/User | ||
CentOS 3/4 | i686 | Source | ? | Installing_Code::Blocks_from_source_on_RPM_based_distributions | ||
Gentoo | x86/AMD64 | Portage Overlay | With contrib plugins by 'contrib' useflag | Download | Forum Guide New | |
OS | OS Version | Architecture | Package Type | Remarks | Download | Installation Guide |